Blast Royale
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Special Abilities
Weapons give players various special abilities that can be skillfully used at the right time to gain an advantage. The goal for those abilities is to give an additional tactical layer that, if used right, can turn the tide of a battle.
Those abilities though aren't the primary way to eliminate opponents, because skilfully shooting from weapons while using positional advantages is the main focus of gameplay.

Cooldowns

All special abilities go on 30 seconds cooldown after use.

Connection to equipment

Currently, those special abilities are fixed per weapon sub-category.
For instance, any Crossbow, regardless of attributes, always has two Stun Grenades.
Each gun has two specials, and only the Hammer has one special.
However, moving forward we are thinking of introducing new types of equipment that will specifically determine your special abilities. It will make builds even more flexible and will grant an opportunity for even more unique playstyles.

Available Special Abilities

Name
Icon
Description
Airstrike
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Big rocket slowly lands to deal damage in a wide area
Sky Laser
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Quickly deals a big damage to a single opponent chosen in an area of effect
Stun Grenade
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Throws a grenade that briefly stuns opponents in a small area
Grenade
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Throws a grenade that deals damage to opponents in a small area
Invincibility
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Makes you invincible for some time
Shielded Charge
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Dash that deals damage to opponents touched; Also makes you immune to damage for the duration of the dash
We will be adding more special abilities over time.
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Outline
Cooldowns
Connection to equipment
Available Special Abilities