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Blast Royale is an ecosystem that combines Battle Royale video games with the world of web3. The integration of blockchain technology makes Blast Royale a disruptive innovator with enormous growth potential.
The Video game industry has exploded over the last 30 years, making more revenue annually ($90B) than traditional creative industries such as the music ($21.6B) and movie ($42.2B) businesses combined. These revenues continue to grow year on year and grew during the worldwide COVID-19 pandemic, proving itself to be remarkably resistant to market crashes and stock market correction.
3 billion people out of the approximately 8 billion inhabitants worldwide play video games, roughly 40% of the world's population. Asia is at the forefront with 1.4 billion players, Europe ranks second with 668 million consumers, followed by Latin America and North America with 383 and 261 million consumers respectively.
Battle Royale titles are high-stakes multiplayer competitive survival games that have been among the most popular and lucrative games worldwide for the last 3 years. Led by Fortnite (Epic Games, $9 Billion since launch), PUBG (Bluehole Games, $7.5 Billion since launch) and Garena: Free Fire (Garena, $2.4 Billion since launch). They are currently the most lucrative gaming category on the market today.
This trend is platform agnostic, with hit games on PC, Home Console and Mobile, and popular across the world. In fact Battle Royale games are even more popular in developing territories than the developed ones with young audiences enjoying their first taste of gaming with such titles on mobile.
Blockchain technology is a public, shared and decentralized database that functions as a ledger where buying and selling operations or any other type of transaction are recorded.
Broadly speaking, the benefits that blockchain offers to the video game industry are:
Ownership: Users can be the real owners of the game assets.
Trading: Users have the opportunity to exchange game assets with other users in the ecosystem.
Transparency: All blockchain game interactions can be referenced publicly.
Income: Users can generate revenue within the game ecosystem, not just developers.
Web3 game mechanics are causing a paradigm shift in the video game industry, just like "Free to Play" games did circa 2010 to date. The game Axie Infinity by Sky Mavis at some point had a market cap of 7.5B in assets tied up in the game and trading volumes of over half a million daily. We believe this paradigm shift will result in a “when, not if” situation across all game studios, with every major player forced to adopt web3 in one way or another to meet the new market demands. Why would a player dedicate time to a game that offers nothing when they can play another game that is equally as fun but that also rewards them for doing so with, for example, assets ownership?