πŸ—’οΈ0.16.0

New features

  • More Leaderboards. They are now integrated into the game. You can see which leaderboards are currently in progress, when they end and what are the prizes.

  • Bragging rights! Get a special golden colour for your name across the whole game by being at the top of the Trophies Leaderboard - show everyone that you are one of the best.

  • A quick new Blast Pass season 6:

    • Divinci glider

    • Drake character

    • Equipment rewards

    • and Coins

  • No more Trios in Ranked matches. Welcome DUOS to Ranked instead!

  • Tap your profile picture to see a small number of player statistics. It’s a start and we will be expanding it further

  • New collection items! Player Avatars & Melee Weapon Skins !!

  • New collection items now have red indicators on buttons indicating there’s a new collection item available

  • CS currency is now hidden until player have NFT’s or own some Craft Spice in the game

  • Duos games now display allied Color tags on allied characters

Improvements

  • Collisions between bullets and player characters were improved. This also applies to the aiming line, both should be significantly more precise now.

  • Maze Mayhem map expanded a little on the sides and obstacle placement was slightly improved

  • All rewards on the Blast Pass now have nice visual icons

  • In Custom Matches you are now choosing where to land after the room is locked - and you can see your teammates’ drop selection there as well!

  • Matchmaking timers got reduced, especially the timer for Duos is now reduced to about 15 seconds from 45-50. Drop into a match faster with your mate

  • Loot inside buildings is no longer visible from the outside. Think twice before going in!

  • When hitting someone in a match you will see how much damage you’ve done in percentage from their max shields/health. There’s an option in Settings -> Controls to show real damage numbers instead of how it was before

  • Improved how player profile pictures looked on leaderboard ladders

  • Consumables are not shared between team members in a match but you can activate this feature in Custom Games using a mutator if you want

  • Improved rewards flow overall. Now after rewarded a Core, the player will see what’s inside the core in the reward screen sequence.

  • The in-game shop now also uses the reward flow.

  • Improved our matchmaking flow overall which should be significantly less error-prone causing fewer problems.

Issues fixed

  • Players and bots were getting invisible sometimes

  • The aiming line was passing through obstacles and enemies in some cases

  • Bots in squads now spawn near each other (or near a player if there’s a real player in a squad)

  • Fixed an issue with Ping numbers, they should be significantly lower now

  • Fixed death flags not spawning properly sometimes

  • Fixed issue where player weapon could become invisible in certain situations

  • Fixed animation order of rewards after a match so they play in order of display

  • Fixed an issue that prevented trophies from being awarded after a certain point

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