This whitepaper provides comprehensive information about Blast Royale, including thesis, gameplay, ecosystem, token economy, and roadmap.
Our objective with this whitepaper is to offer full transparency between developers and players, and to help our community keep up to date with developments and updates to Blast Royale.
Notice and Disclaimer: This whitepaper will be constantly updated by the Blast Royale team at First Light Games. The objective of all changes is to improve the quality and sustainability of the project.
Edited: September 2022
Added Profile sub-page to the Marketplace section with information on how to change a portrait and other settings
Updated Marketplace section with up-to-date screenshots and small guides
Edited: August 2022
Updated the Roadmap with marking some things done, moving some things around etc. See if you can spot new upcoming features there.
Added a new block of pages related to the Blast Royale Marketplace describing various main functions and sections of it. Check it out on the Marketplace page and its subpages
Following some early simulation results, we have updated the Monetisation page with 35/65 split between Company/Treasury, along with other minor clarifications. We keep working on this front and likely more updates and fine-tuning will follow
We've removed the Equipment Experience resource from the system, for now, to speed up the development and reduce the complexity where one might not be needed. We also deleted the Experience page. Equipment upgrade will need only $CS and $BLST now. We reflected these changes on Upgrade page
Added the information about $BLST price calculation on Repair page
Actualized the information about equipment attributes on Equipment page
Updated FAQ page - we've moved all questions and answers to the Helpshift platform that will be accessible from all the places, including the game client
Made a few small updates to make statements and wordings clearer: