πŸ—’οΈ0.7 - 0.10

Release date: 21 December 2022

New features

  • New cool UI styles on:

    • Equipment screen

    • Matchmaking screen

    • Spectator screen

    • Match end sequence

    • Blast Pass screen

  • New Blast Pass - fresh rewards for you to collect

  • New systems for equipment in the game:

    • Scrap your equipment to earn Coins

    • Spend Coins to Upgrade your favourite equipment to increase its level and make it more powerful

  • New button above the right joystick to quickly swap between your two guns

  • New Reload functionality. Now many guns have magazines that need to be reloaded after a certain number of shots. Reloading starts automatically when you are not shooting, but reloading is only happening when you carry a weapon, it can’t be done in the background. Reloading adds more meaning to the strategic choice of two guns and mastery of swapping between guns.

Systems update

  • For new players it’s not easy to learn how to shoot right away, so as a step towards a smoother learning curve we have added a reaction on β€œtap” for the shooting joystick. Now you can tap this joystick to shoot in the direction where you look. In addition to feedback, it also opens up a few interesting skill-based uses, like with some weapons it might be beneficial to shoot using taps, but to do so you need to skillfully move to look in the right direction

  • When you tap a special button to quickly use the special it will now aim at roughly 80% of its max range in the direction of where your character looks

  • Bots have more levels of difficulty now. Bots are also able to pick up gear in a match. The difficulty of bots is based on the average trophies of players in a match.

  • Trophies system change that will set bots' trophies to be around the average of players in a match. This way your losses will be lower in case you end up at the bottom, and you gain more trophies in case you win. But we will keep improving this system in further updates.

  • The in-game shop is back and fully available. If you want to speed up your equipment acquisition and equipment upgrade, you can buy cores in the shop that is available on the home screen. Each core in the shop contains 1 in-game equipment item

Improvements

  • A few dead-end areas of the map were changed to provide more ways to move and not be too punishing

  • Characters on the Home Screen got some visual improvements

  • Home Screen’s 3D scene was improved as well

  • We have finished the update of all guns' visuals - now all guns are stylish and suitable for the game

  • Now all rewards of players are given independently if the game crashed or player got disconnected. This will require further improvements in future updates so players don't lose trophies unfairly

  • Game performance during the match improved slightly for all devices

Balancing changes

  • Shrinking circle changes to make it less pressing and deadly, especially in the early game:

    • Step 1:

      • Initial delay 25 β†’ 20 seconds

      • Warning time 45 β†’ 40 seconds

      • Shrinking time 50 β†’ 60 seconds

      • Safe area size increased on 20%

      • Damage per hit decreased 5% β†’ 2.5% of HP

      • Airdrop timeframe changed 15-25 β†’ 13-19 seconds

    • Step 2:

      • Warning time 30 β†’ 25 seconds

      • Shrinking time 25 β†’ 30 seconds

      • Safe area size increased on 10%

      • Damage per hit decreased 10% β†’ 5% of HP

      • Airdrop timeframe changed 5-15 β†’ 5-14 seconds

    • Step 3:

      • Safe area size decreased on 25%

      • Damage per hit decreased 15% β†’ 10% of HP

    • Step 4:

      • Damage per hit decreased 30% β†’ 20% of HP

  • Weapon changes that had to be done due to reload functionality and reaction on tap, plus some additional balancing.

    • Skillfull flick shooting is beneficial for the following weapons:

      • Hammer

      • Scattergun

      • Pistol

      • Sniper

      • Laser Pistol

    • And the following weapons are more efficient with holding shooting joystick as they are more automatic weapons:

      • Heavy MG

      • Minigun

      • Grenade Launcher

    • Firerate changes:

      • RPG, attack cooldown 1 β†’ 1.2

      • Laser Pistol, attack cooldown 0.5 β†’ 0.45

    • Shotguns class got a few changes

      • Shotgun

        • Number of pellets: 7 β†’ 8

        • Base Attack Power Ratio increased on 14%

        • Damage 20% β†’ 30%

      • Scattergun

        • BaseAttack Power Ratio decreased on 45% to make it less powerful in early game

        • Damage increased on 80% to make it obtain more value from equipment for the late game

  • Battle pass points rewards from matches have been updated as players dry the pool too quickly and then have nothing more to play for. So we reduced the top values:

    • 1st place 150 β†’ 120

    • 2nd place 140 β†’ 115

    • 3rd place 120 β†’ 110

    • 4th place 115 β†’ 105

    • 5th place 110 β†’ 105

    • 6th place 105 β†’ 100

    • 7th place 105 β†’ 100

  • We also made changes in how some attributes affect Craft Spice earnings.

    • Top Grades' influence on CS take from match was increased

      • GradeI 0.135 β†’ 0.500

      • GradeII 0.085 β†’ 0.250

      • GradeIII 0.050 β†’ 0.100

    • Rarity doesn't increase the CS pool anymore as its role is mostly around gameplay stats and nice-looking cards

    • Adjective's influence on CS pool was significantly increased to start shifting its purpose

      • Ornate 0 β†’ 0.001

      • Posh 0.00125 β†’ 0.002

      • Exquisite 0.00125 β†’ 0.005

      • Majestic 0.0025 β†’ 0.010

      • Marvelous 0.0025 β†’ 0.025

      • Magnificent 0.005 β†’ 0.050

      • Royal 0.01 β†’ 0.100

      • Divine 0.01 β†’ 0.200

Bugfixes

  • Fixed some cases of players being invisible when they shouldn’t. Although not fully fixed it should happen less often

  • Fixed an issue when bots were landing on a map ahead of players

  • Fixed a bug when Shields Capacity pickups weren’t restoring Shields

  • Fixes issue where airdrop audio would overlap multiple times

  • Fixed some sounds missing in some UI buttons

  • Fixed issues that sometimes players would not get the rewards at the end of the match, causing a desync

  • Fixed issue that would make the leaderboard not being updatable on time when leaving a match

  • Fixed issue where Hammer sometimes would be rewarded in the Battle Pass

  • Fixed issue where email account creations would have wrong email and breaking the player accounts

  • Fixed visual issue on all purple backgrounds of the game

  • Fixed issues where sometimes matches would start in the background before all players would join

  • Fixed issues where wrong names would cause game and leaderboard visual crashes

  • Fixed issues where bots could crash the match if died immediately

  • Fixed issues that guest accounts sometimes couldn’t play ranked matches

  • Fixed issues where opening multiple screens very fast would crash the game

  • Fixed some spawning positions for the chests and equipment drops in the map to have fewer cases of items falling out of the world or spawning in places impossible to collect

  • Fixed issue where Football helmet would be incorrectly affected by visual shaders of immunity and quad damage

  • Fixed issues where sometimes in Android devices the screen would look very glitchy

  • Fixed issue where the weapon spawner in the game would crash the match when either the match ended or when the match started for the player

  • Fixed issues where any operation on the main menu could potentially cause a match crash when the game would start or end

  • Fixed issues that after the player gets disconnected, the game would crash completely

  • Fixed issue where the timer on the top HUD for the airdrop and map wouldn’t be 100% correct in some circles

Known Issues

  • Players and bots are sometimes invisible on the screen while only seeing their footsteps (less frequently now)

  • Samsung and some other Android devices may crash in the middle of the match (less frequently now)

  • After a crash, if a player rejoins the game and plays a second ranked match before the first match is finished, then the game will have a desync error. So if you had a crash, it's better to wait for that crashed match to finish before you start a new match

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