πŸ—’οΈ0.18.0

You can check our big post about this release where you can find more information and cool pictures: https://blastroyale.medium.com/0-18-major-update-blast-royale-470abd8584df

New Additions:

  • New & Restyled Characters

  • Golden Guns

  • New Weapon: Assault Rifle

  • News Section

  • 2 x Mini Maps

  • Brand New Animations

  • Landmine Special

  • New Cosmetics & Currency Options

  • Blast Pass Revamp

Improvements:

Equipment Removal

  • Following feedback from players, equipment has been removed from the game. Existing equipment will be automatically converted into Blast Bucks. The higher the Rarity and Level of equipment β€” the more Blast Bucks you receive.

Blast Pass Points

  • Enhanced earning potential up to 3000 Blast Points per day, with flexibility in how fast you earn them.

Increased Rewards

  • 20% increase in Blast Pass points per match, enabling faster progression.

UX Enhancements

  • Including default announcer settings, improved user ID display, and streamlined equipment information for clarity.

Gameplay Updates

  • Adjustments to weapon information, equipment rarity upgrades, and more intuitive in-game interactions.

More game improvements:

  • The announcer is now turned off by default. You can always turn it back on in settings.

  • User ID is displayed in settings for guest accounts too

  • When you pick up a new gun your existing gun disappears, but the new gun comes with a bunch of ammo. Choose whether you want to keep your gun and look for ammo, or switch to a new one

  • When you select where you land you will see the name of the landing area. You also can drag the drop pin now!

  • Improved networking to reduce the occurrence of players β€œteleporting”

  • The aiming line is rendered on top of bushes to support strategic gameplay of scanning for enemies.

  • Models of some weapons, when they are on the ground, got bigger for better readability

  • The following guns changed their models to make them more interesting and representative of the gameplay: Minigun, Rocket Launcher, and Shotgun

Balancing Changes:

  • Player Health and Shields: Standardised to 100 each to foster fair competition.

  • Equipment Removal: A highly requested change from our player base in as a commitment to a free-to-play gaming experience.

Ammo Adjustments have been modified for better game balance.

  • Initial ammo in weapons 20% -> 15% of max ammo

  • Ammo pickup volume 8% -> 5.625% of max ammo

Gameplay balancing on all maps:

  • No blue crates and fewer crates in general

  • Not all crates are being spawned every single match

  • Updated NavMesh to improve bots movement

  • Updated consumable placements

  • Added pickups with specials

  • Pistol, SMG and Heavy MG have higher chances to be spawned individually on a map compared to Sniper, Shotgun and Rocket Launcher

Specials balancing:

  • Green crates are more likely to drop Radar, Stun grenades, Invincibility and Landmine

  • Airdrops have higher chances of Grenades, Dashes and Laser beams

Maps & Gameplay Updates:

  • Specials and Weapons: Adjustments to drop probabilities, ensuring a more varied and strategic gameplay experience.

  • General improvements across all maps, including adjustments to crate availability and bot movement enhancements.

Fixes and Adjustments:

  • We are hopeful that crashes on Android devices with certain chipsets (like Mali) have been fixed

  • Various navigation issues for bots

  • Fixed an issue that allowed players to shoot through walls

  • Rockets not flying over water

  • Fame level-up rewards screen appearing in a match

  • Addressed some causes of crashes at the end of the match

  • Fixed an issue when players didn’t see themselves in leaderboards

  • The killstreak announcer is played in the correct channel now

  • Fixed an error that happened if the match ran till the very last storm zone

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