πŸ—’οΈ0.20.0

New

  • Now you can see your squad mates right by your side on the home screen

  • On Game Modes Selection screen we’ve added the map selector. You can choose whether you want to play a quicker game on Maze Mayhem or try your chances on Noob Island or choose β€œRandom” and let the matchmaking decide your fate

  • Instead of β€œDeaths” now you will see a new cooler statistic β€œTotal Damage” in the player profile

Improvements

  • If you have enough Blast Bucks then you can buy multiple levels of the Blast Pass at once in the new popup

  • Safe areas on Noob Island should now be more randomly distributed and lead to final fights even at the edges of the map

  • When you shoot from a gun and run out of ammo - you will be switched to melee weapon automatically

  • First anti-inactivity measure: in public matches if you don’t move then you will be warned about inactivity first, then killed without any rewards; this check only works at the beginning of a match as there are legit reasons to not move for prolonged time periods in the mid-late game

  • In the match in the weapon switch slot you will see the image of your actual melee weapon you have equipped

Balancing

  • Rocket Launcher

    • Weapon is still powerful, but now it should be easier to counter it with high mobility guns like pistol, smg and assault rifle; plus players will feel the scarcity of ammo with this gun

    • Rocket speed 8 -> 7.5

    • Random angle 10 -> 5

    • Direct damage 17 -> 22

    • Cooldown 1.65 -> 1.7

    • Initial and max Ammo -20%

  • Assault Rifle

    • Damage is the same, but it reaches a bit further and shoots a bit faster. To solidify this weapon as a go-to choice all-rounder

    • Attack Range 7.5 -> 7.75

    • Shot Cooldown 0.18 -> 0.17

    • Bullet speed +10%

  • Minigun

    • Initial and max Ammo +17%

    • No bursts; it shoots non-stop

    • Accuracy max angle 5 -> 15 This weapon is a special weapon now that can be found in crates, similar to the rocket launcher

  • Melee So it feels more satisfying to use it Damage increased 12 -> 15 Melee Movement speed reduction when attacking 60% -> 50%

  • Knocked out players. Damage they receive slightly increased 20% -> 28% of normal damage. Currently it feels a bit too long

Drop/loot balancing

Freelying weapons:

  • Minigun and Rocket Launcher have tiny chances to appear; 0.2% each

  • All other guns have equal chances

Airdrop crate:

  • Regular non-golden guns removed

  • 30% chance minigun (5% normal, 25% golden)

  • 60% chance rocket launcher (50% normal, 10% golden)

  • 10% equal chances for other weapons in golden state

  • Increased chance for Coins 0.00049 (0.049%) -> 0.001 (0.1%)

Green crate:

  • 1.6% equal chances for regular non-golden guns

  • 30% chance minigun (22% normal, 8% golden)

  • 67% equal chances for regular weapons in golden state

  • 0.3% chance for rocket launcher, equally for golden and non-golden

  • Increased chances for offensive specials

  • Green crates spawned each game on Noob Island 85% -> 68% (50 crates out of 73 crates)

Bugfixes

  • Fixed a bug with wrong Blast Pass level on match rewards screen

  • Fixed an issue with reward on match results screen being different from what is shown on the home screen

  • Fixed an issue with Fame Level up screen not appearing

  • Fixed an issue with rewards not flying into places on the Home Screen after a match

  • Fixed misplaced door glow on Noob Island

  • Fixed a visual issue with pickup radials in normal matches so they fil up to 100% percent

  • Fixed server names so they are now called in a format <continent><number>

  • Fixed some places where pickups could land on water and other unreachable areas on Noob Island

  • Fixed an issue that caused matchmaking work not the way it supposed to be working

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